![]() Nightfire has a fantastic multiplayer element to it. Many also allow the player the choice as to whether to achieve objectives (which mainly involves killing everyone you come across while your character makes a quip) through stealth or by going all-guns-blazing.Īll this allows for a single-player experience which may be short (there are only a dozen or so, admittedly lengthy, missions) but which is never repetitive.īut the experience doesn’t end there. The player is also treated to missions which operate more as a rail-gun shooter, or the final mission in zero-G. Like them, it is a first-person shooter, though the gameplay is much more refined, and the graphics much more advanced than its predecessors (quite a feat considering Agent Under Fire was released mere months beforehand.)įurther, variety is provided by missions where you can control vehicles such as Bond’s Aston Martin, an attack plane, and a submarine. It was preceded by Agent Under Fire, The World is Not Enough and, most famously, 007 Goldeneye. Nightfire emerged in the early noughties and was the last in the line of what was probably the heyday of James Bond-themed shooters. The story has all the backdrops you would expect for a Bond adventure: Paris by night, a grand, snowy castle in the Austrian Alps, a tower block in downtown Tokyo, an evil lair on a hidden Pacific island, all topped off by a climactic final mission set on a space station orbiting the earth armed with nuclear missiles. Its voice acting can be a bit dodgy (they clearly couldn’t afford to get Pierce Brosnan to voice James Bond, and the stand-in can sound pretty ropey to my adult ears) and the story is a bit forgettable.īut, though its (admittedly short) story may not be as advanced or expansive as Grand Theft Auto V, Red Dead Redemption, The Last of Us, or other more recent best-sellers, it doesn’t matter. Sure, its graphics by today’s standards are a clunky and inelegant – even if, as a kid, I recall them being nigh on life-like. I would even go so far as to say that 007 Nightfire is one of the best games ever made – or, at least, it possesses all of the qualities that a truly stellar game should have. With ‘blockbuster’ video games punctuating the market every year or so, it may be unfashionable to announce that my favourite console game is almost as old as me. Roshan appeals to our nostalgia for offline multiplayer content while castigating the inadequacies of contemporary titles. Would be perfect if not for a few cutscenes still being broken graphically.Editor’s note: We are starting a new series – ‘Tutorial Level’ – on people’s favourite games! Even if it’s not the sort of game you’re used to playing, we hope you can appreciate the passion that goes into these articles. No other bug or crash found.Ħ0FPS on all missions except for the car missions, where it will go down to ~40FPS. Game fully playable with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. These slowdowns become considerably worse in LLE Sound Emu. Only noticeable slowdowns I've experienced took place in missions involving vehicles (such as "Paris Prelude" while sniping in the helicopter). Black and white garbage is shown instead of the correct videos in several missions. Few slowdowns are not noticeable if not monitoring speed % in OSD. Game playable at full speed both with HLE and LLE Sound Emulation in Single Player and Multiplayer modes. ![]() ![]() When the code cache clears it seems to fix itself and you get back at 60FPS, 100% speed. ![]() This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
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